Monday, December 26, 2011

Week 10 - Yau Fen Nie

“Design is that area of human experience, skill and knowledge which is concerned with man’s ability to mould his environment to suit his material and spiritual needs.”

Design is everywhere. Design could be viewed as an activity that translates an idea into a blueprint for something useful, whether it's a car, a building, a graphic, a service or a process. The important part is the
translation of the idea, though design's ability to spark the idea in the first place shouldn't be overlooked.

Example: Designing for different culture
-Some guidelines to help with international design:
-Be careful about using images that depict hand gestures or people ( "thumb-up", "moutza", "A-OK", the "Corna")
-Use generic icon
-Choose colour that are not associated with national flags or political movements
-Ensure that the product supports different calenders, date formats and time formats.
-Ensure that the product supports different number formats, currencies, weights and measurement systems.
-Ensure that the product supports international paper sizes, envelope sizes and address format.
-Avoid integrating text in graphics as they cannot be translated easily.
-Allow for text expansion when translated from English.


Using Scenarios in Design
-Scenarios can be used to explicate existing work situation but are more commonly used for expressing proposed or imagined situations to help in conceptual design.
-Four roles of scenarios:
-A basic for the overall design
-For technical implementation
-As a means of cooperation within design teams
-As a means of cooperation accross professional boundaries i.e. in a multidisciplinary team
-Use for the notion of plus and minus of scenarios
-Attempt to capture the most possitive and the most negative consequences of a particular proposed design solution.
-Helping designers to gain a more comprehensive view of the proposal.

Using Prototype in Design

Generating storyboards from scenarios:
`A storyboard represents a sequence of actions or events that the user and the system go through to achieve a task
`A scenario is one story about how a product may be used to achieve a task.
`How?
-Break the scenario into a series of steps which focus on interaction
-Then create one scene in the storyboard for each step

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