Saturday, December 24, 2011

Week 10 - by Alice Low Soo Ying

Physical Design
Design is a process about making choices and decisions. We need to made decision in using suitable design element and apply design principal that we know in the design. Design is about balance. In visual, it about the balance of the element of design. In the term of interactive, it about the balance between Environmental, User, Data, Usability requirement and Functional requirement.

Designing for a different culture
Some guidelines when designing for a different culture for international design:
 Be careful about using images that depict hand gestures or people.
   - "thumb-up", "moutza",  "A-OK", the "Corna"
 Use generic icon.
 Choose colour that are not associated with national flags or political movements.
 Ensure that the product supports different calenders, date formats and time formats.
 Ensure that the product supports different number formats, currencies, weights and measurement systems.
 Ensure that the product supports international paper sizes, envelope sizes and address format.
 Avoid integrating text in graphics as they cannot be translated easily.
 Allow for text expansion when translated from English.

Company can decide whether: produce 1 site that appeal across all cultures OR tailor to each country's website to the local culture.

example: coke vs. pepsi

Using Scenarios in Design
• Scenarios can be used to explicate existing work situation but are more commonly used for expressing proposed or imagined situations to help in conceptual design.
• 4 roles for scenarios:
  - A basis for overall design.
  - For technical implementation.
  - As a means of cooperation within design teams.
  - As a means of cooperation across professional boundaries.
• Use for the notion of plus and minus of scenarios
   - Attempt to capture the most possitive and the most negative consequences of a particular proposed design solution.
   - Helping designers to gain a more comprehensive view of the proposal.

Generating prototypes in design
Generating storyboards from scenarios:
• Steps in the travel organizer scenario
   - Focus solely on the screen
   - Focus solely in the environment
• Generating storyboards from use cases
• Generating card-based prototype from use cases
• Using prototypes in design

How to use prototypes in design
Prototyping physical design:
• Expand the cards to generate a more detailed software or paper-based pro type.
• Tool support: To support sketching tools, environments to support icon and menu design
Generate Card-based Prototype from Use Cases

References:
Lecture notes
http://en.wikipedia.org/wiki/Prototype

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