Friday, December 23, 2011

week 10 - Leng Cheok Kuan

Physical Design: Getting Concentrate

Design is about making choices and decisions. Physical interface of interactive product should not conflict with the user's cognitive processes involved in achieving the task. For example, to help avoid memory overload, interface should list options instead of making user remember a long list of possibilities.

Besides, lecturer had shared some guidelines to help with international design to us. We have advised to be careful about using images that depict hand gestures or people, such as "thumbs-up", "moutza", "A-OK", and the "Corna".
Other than that, we can use generic icon choose color that are not associated with national flags or political movements. We have to ensure that the products support different calendars, date formats and time formats, number formats, currencies, weights and measurement systems. We also have to ensure the size of international paper, envelope sizes and address format. As an information, we have to avoid integrating text in graphics as they cannot be translated easily and allow for text expansion when translated from English.

Company can decide whether:
produce 1 site that appeal accross all cultures OR tailor to each country's website to the local culture?

Coca- cola VS Pepsi


Scenarios can be used to explicate existing work situation but are more commonly used for expressing proposed or imagined situations to help in conceptual design.
Four roles of scenarios:
-A basic for the overall design
-For technical implementation
-As a means of cooperation within design teams
-As a means of cooperation across professional boundaries i.e. in a multidisciplinary team

In addition, use for the notion of plus and minus of scenarios, it attempt to capture the most positive and the most negative consequences of a particular proposed design solution. Besides, it is helping designers to gain a more comprehensive view of the proposal.

Using Prototype in Design
Generating storyboards from scenarios:
- A storyboard represents a sequence of actions or events that the user and the system go through to achieve a task. A scenario is one story about how a product may be used to achieve a task. But how? We have to break the scenario into a series of steps which focus on interaction, then create one scene in the storyboard for each step

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